NOVA Labs
GBH

NOVA Labs

  • Currently active
  • Created by our station
NOVA Labs is a free digital platform that engages teens and lifelong learners in games and interactives that foster authentic scientific exploration. From predicting solar storms and constructing renewable energy systems to tracking cloud movement and designing RNA molecules, NOVA Labs participants can conduct investigations by visualizing, analyzing, and sharing the same data that scientists use. Each Lab is unique, and focuses on a different area of active research and all of them illustrate key concepts with engaging and informative videos and guide participants as they answer scientific questions or design solutions to current problems.

This project reaches tweens and teens via...

  • Directly engaging t(w)eens via activities, events, or programs
  • Indirectly reaching t(w)eens via educators, PD, curriculum
  • Media and/or educational content that is made by, with, or for t(w)eens

What topics does this project focus on?

Life skills, career skills Science, technology

*

Is this project considered part of the station's journalism work?

No

Departments involved:

Production (TV/Radio) Education

Partner organizations involved:

The full list of partner organizations:

Media and/or educational content

Who is the primary audience of the content?

T(w)eens

Who creates the media content?

Adults only (station employees, contractors, producers, etc)

*T(w)eens

Who decides the topic areas of the content?

Both youth and adults (in collaboration)

Where is the content shared?

Website PBS Learning Media YouTube Facebook Twitter

Directly engaging tweens and teens in local programming

In this project...

T(w)eens are involved in station decision-making (e.g., youth advisory) We partner with *national organizations* to host programming We partner with our *local school district(s)* to host programming

Contact time between youth participants and station staff:

1-2 hours

Contact time between youth participants and partner orgs:

11+ hours

Indirectly engaging youth via educators, professional development, or curriculum

This project indirectly engages youth by partnering with...

Curriculum or content distributors (e.g., PBS Learning Media) Community-based organizations or nonprofits Schools Public departments (e.g., city parks department, local library, etc.)

Does this project train educators or run a professional development program?

Yes

Does this project create curricula or educational resources for educators to use?

Yes